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Showing posts from June, 2013

TradeSkillMaster 2.0 Teaser

So, it's been a few days since I first got access to the TSM 2.0 beta testing, and I must say, after the initial re-learning curve, I've been really impressed with the added functionality TSM 2.0 brings to the table.

The Basics The way TSM works has been changed.  Groups are now set up in a whole new way.  Groups are no longer just in the Auctioning tab, they are their own tab now, and now you add functions to the groups to tell TSM what to do with these items called "Operations":

Groups contain items, and you add them the way you used to, but what Operations do are implement rules for multiple categories you currently have in TSM 1.x  such Auctioning, Crafting, Mailing, etc.  You can create Operations on the Operations tab which looks something like this:

What I have open here are my Auctioning Operations or "rules for posting".  10st5 20g for example is rule to post of 10 stacks of 5 with a fallback of 20g.  Now that I've made that Operation, I can add…

Mysterious Circumstances

It's been quite a busy week for me, and it's only Monday!  Sunday Night I got accepted as a Wind Trader at the Consortium Forums, and started working with TSM 2.0.  Those two alone were enough to consume epic amounts of my time, but today I also participated in the Happy Hour Roundtable Podcast which should be up on The Drunken Mogul in a day or two.  I've enjoyed TSM 2.0 so far, but I probably won't post about it until I have a better understanding.

Extra Ink
The past few days my herb farmer had gone a little crazy and farmed hundreds of stacks of herbs.  I milled a lot of them, but I still had a ton of extra ink.  So, I did what any self respecting gold maker would do, jumped into an old favorite market, Mysterious Fortune Cards.  I used to bark these things back in Cataclysm, and I even had the macros still.  They sold like hot cakes!  I sold over 400 in an hour and a half while futzing around with TSM 2.0.  If there's one thing I will say is that there is a lot…

Phat's Review 6/14 - New Project!

I haven't done a weekly review in a while now, and I stopped because I felt they were getting a bit repetitive, but I have new/hopefully interesting things to talk about that I've been doing, so I'm going to write about them.

DMF Failure
I know it may not be a great market for most servers at this point, but on my small server, there's still a great markup on the DMF Trinkets, especially relatively to the price I pay for herbs from my supplier.  So I had 8 decks ready, and was waiting until the last day of the Faire to see if I could get that last CD card I needed, and wouldn't you know it, I messed up.  Of course, although the event "ends" on Sunday, it ends in the wee hours of the morning, which was an overlook by me.  Now I'm left with this for the next few weeks:
Might try to sell them as decks, but I've had no luck with that in the past.  Worth trying at least though, because I'm going to have a fresh set of decks for the next DMF, where …

Server Transferring - Don't do it! ...yet.

This post will be featured in Cold's Gold Blogging Carnival, now hosted by Selltacular.  Check out the other great posts, which will be live at the time of me posting this, as I'm a day late! 

If you haven't heard yet (and it's pretty hard not to), the 5.4 PTR Patch Notes have been released, and they're causing quite a stir.  Today I'm going to be focusing in on the most prolific one, at least for those of us who currently play on low-pop realms:

Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.Source

Cross Realm AH
First of all I believe some apologies are in order.  I can't find the post where I ranted about how the rampant speculation about this type of change was premature, and although I still think it was to some …

Total Gold "Earned"

Today I wanted to tackle one of the more annoying parts of the gold making community that has been bugging me lately, the Total Gold Earned statistic.  A lot of gold makers (particularly streamers/youtubers) recently have been starting use this to show off their gold making gusto, or prove their 'legitimacy' as a gold maker, but is it really a statistic that reliably says anything about your gold making?

TGE Addon
Before I get into my rant, I just want to mention this addon.  I've posted about this addon before, but I think it's worth bringing up again.  Shiftywarloc (AKA j311yf1sh) put together this addon a while ago called Total Gold Earned, and it tracks the Total Gold Earned statistic (from Blizzard) across all your characters, and sums it up for you in a neat little package.  I think that TGE is a really interesting number to look at and consider for personal use, but to use it to prove how good you are at gold making to others is asinine.

My Numbers
Using Shifty'…

Gear Flipping Advice (Transmog & Leveling)

One of the things I constantly see, especially after posting my transmog lists, is people saying "it just doesn't work" on their server, or that they bought 80+ items, and not one sold in their last posting, and they are about to give up.  The following is some advice/theories to pay attention to, to make sure your gear flipping is successful.

Law of Large Numbers
As a math major in college, this one is easy for me to see, but not necessarily easy for everyone else.  The Law of Large Numbers loosely says that the more times you repeat an experiment, the more likely you are to get to the actual average.  Let's look at an example.  Say on a specific server, about 5% of active level 90s are involved in hardcore raiding.  If you pick 5 level 90s at random, odds are none of them are hardcore raiders, say our average is 0%.  Now lets say we interviewed 20 total, 2 turned out to be raiders, 10%.  Later we have interviewed 100 players total, now having 6%, eventually if we in…