Wednesday, November 30, 2011

4.3 Shenanigans

So 4.3 was released 34 hours ago and in that time I've made just over 95k gold according to my addons.  About 3k gold/ hour is not too bad!  Going to post some of my winners and losers of the first 2 days of 4.3:


  • Inferno Ruby Cuts - Of course.  Selling nonstop and still going.  
  • Ember and Burning Shadowspirit Diamond - Other cuts too, but these two in particular are constantly flying off the shelf.  Had 45 on my posting alt and had to craft more this morning because of the demand!  Gotta love those casters!
  • Ebonsteel Belt Buckle - May seem like an obvious choice, but the price really skyrocketed on these and I made and sold a lot more than I expected to on the first few days, mostly based on the wide array of belts released this patch.
  • Enchants - Unfortunately I wasn't willing to go the extra mile and make scrolls from my enchanting mats from my Elementium Shuffle, but I did make a pretty good profit on the mats, meaning the scrolls must be going for all the more.
  • Vicious Armor Sets - I crafted the cloth and plate sets of these figuring I would have little or no competition on the AH, and I didn't, but they also didn't sell.  PvP gear with honor for the week off between seasons must have been too alluring for alts.
  • Glyphs - I have a scribe, but I'm not an inscription man.  I don't post glyphs at all but when I was looking for a Glyph of Fireball for my newly minted fire mage, and saw none on AH I was disappointed to see there were none in AH and couldn't even get a scribe to craft one for 150g, my mats.  It's a recipe learned through Northrend Research, and one that should have been posted since Fire Mages were super buffed this patch.  Poor showing by my servers scribes! 

Monday, November 28, 2011

Alchemy Gold Making Tip

Hey guys!  I know a lot of Alchemists out there do their daily transmute cooldown, and most likely make Truegold every time.  I'm here to tell you that contrary to popular belief, it's not necessarily the most profitable transmute you can make, especially if you're not a transmute master.

Living Elements is a highly misunderstood transmute.  After me suggesting it, you may be thinking, why gamble at getting a worthless transmute of Volatile Earth when I can just make the guaranteed profit of Truegold?  The answer is simple.  Transmute: Living Elements will actually give you a specified Volatile, if you do it in the right Cataclysm zone.  A Blizzard post about this can be found here.

To sum it up, I've included the following table:
Transmute: Living Elements Results
VolatileCorresponding Cataclysm Zone
Mount Hyjal

What should catch your eye is that you can transmute 15 Volatile Life to 14-16 (15 on average) Volatile Air by doing this transmute in Uldum.  For my server I buy Life at around 5 gold, and Air goes for 20 gold.  On average I'll make 15 gold each and 15 at a time for a 225 gold profit.  Run the numbers on your server and see which transmute is more profitable for you!  I've found if you're a potions/elixir master this is usually the best way to go, but as a transmute master, the proc is still random (for example doing it in Uldum will get you 14-16 volatile air and maybe 2-3 of a random Volatile from the table, Air included)  whereas the Truegold proc is guaranteed to proc more Truegold.

Note for Your Under 83 Alchemist
If your alchemist is under level 83 and/or doesn't have the portal to Uldum yet, there is an easy path to Uldum from Dalaran, given you have the proper flying training.  Just get a port to Dalaran, and head over to The Violet Citadel.  Up the stairs in The Violet Citadel is a portal to The Caverns of Time.  Take this and you will be one zone north of Uldum.  Fly south to Uldum, and enjoy your extra profits!

Don't Call it a Comeback

Okay. You can probably call it a comeback in this case. I've been gone a long time. So if you follow my Twitter you'll know I recent...