Wednesday, November 12, 2014

Installing and Setting up the TSM App

If you want up to date price sources without tedious manual scans of the AH, the TSM App is the go to for complete data. The app pulls averages and global sources every 1-2 hours (whenever Blizzard updates the API) over a 14 day timeframe, and uploads them straight to your Addons in WoW.

Download the App File
Go to

In the top right of your screen click User Login and either log in or create a new account.

I'm going to let you figure the rest of logging in from there. YOU CAN DO IT!

Once you're logged in, click the Desktop App dropdown, and choose Overview/Download:

I would never suggest you skip to the bottom and click the download link, so carefully read everything on the page, then skip to the bottom when you get bored and click the download link. I'm doing this on Windows, but the setups are similar for Mac.

Next, you're going to open the .zip file you just downloaded. Inside will be the TSM App. Isn't she a beaut!?

To install the App, just drag it where you want it installed. I keep mine on my desktop in a folder called TSM.
Next, go into the folder you just installed TSM into, and open that sucker up! If you are having issues, right click the icon and select "Run as Administrator".

Log in to the app using your login you just created or already had:

My password is SapuIsAwesome94

Hit GO! It's exciting!

Hit OK to accept the TOS without reading it!

You're finally to the app! Now to set it up!

Setting up the TSM App

Sunday, November 9, 2014

WoD Gold Making

Yes, it's that time again to write generic blog posts about WoD gold making!! I'm not going to get too in depth here, there's been a great amount of info published already. If you're interested in the actual profession changes, check out these articles from Wowhead. If you are interested in a comprehensive guide on how garrisons interact with gold making, check out this post from UtesDad on The Consortium. Familiarizing yourself with Garrisons now will be very worth it in the long run!! The combo of those two should get you plenty up to speed, and are going to go way more in depth than I will in this post. I'm only going to do a brief overview for those who are interested, but first some more resources:

WoD Podcasts:
LNWS - Stede's Profession Analysis - Great in depth analysis of Profs in WoD a must listen!
For more detailed podcasts from Stede breaking down each profession, head to

Other Useful Reading:
Unobtainable Items Readded in 6.0.2
WoD Doom Thread
WoD Ask an Alpha Tester Thread

Sunday, September 28, 2014

Phat Lewts' Transmog List Update

So as you may or may not know I've been working on updating my Transmog list, and have had a beta list out for testing for a while now. Thanks to feedback from both Nick H as well as Bones in this post, as well as additional data from the TSM API, I was able to further refine this list, and come up with a (for now) finalized list.

Thanks to the hard work of the TradeSkillMaster team, you can now pull data from some price sources into an excel sheet for analysis. If you are interested in getting your own data, check out this post by Sapu on The Consortium for instructions on how to get your own data. I am thinking about writing a post on how to import this, and some tips on how to utilize the data in the future. I know Stede mentioned in that post that he's working on creating a sandbox.

Saturday, August 23, 2014

Gold, WoW's New Currency

So an 2 days ago an interesting thread popped up on the forums about Blizzard's decision to use gold as a currency to purchase Seal of Tempered Fate, the first tier of bonus roll in WoD.

In the current beta build there are a few ways of obtaining these:
  • Apexis Crystals: 100
  • Garrison Resources: 300
  • Honor: 500
  • Gold: 500g
You can obtain 3 per week just like MoP, so this provides a nice outlet for us gold makers, who enjoy our own forms of grinding over others. Of course, there's more to this story than on the surface, a blue comment popped up on that thread, from Watcher:

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold. (Source)

Now this is quite an interesting change. Obviously they're still tweaking the numbers, but a large sum of gold at the end of a daily dungeon could create inflation in ways we haven't seen before, but if it's balanced correctly, and people use it to buy tokens (or even gear!), it would be offset. At the time of this post, Watcher has added another comment that I find interesting:

Just to clarify, I'm not saying that players should expect to see a vendor with a full set of endgame gear for gold as a one-to-one replacement for the Valor vendors from Mists. For the initial Warlords content, Apexis Crystals will largely fill that role, and you can see most of that structure already in place in the Beta today.

But when it comes to heirlooms, old legacy gear, elements of garrison progression, or something like the Seal of Tempered Fate turn-in that was the original topic of the thread, gold can work just fine as a universal currency. We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player through the natural course of play. (Source)

Kind of interesting, but again depending on the pricing, this could turn into more of a gold sink than a source of inflation. If people now have to spend a reasonable amount of gold to purchase heirlooms (which I love by the way), if priced right, it can take a lot more gold out of the market than is put in by this daily dungeon reward.

On the second part, namely "We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player", I must say it seems like Blizzard is once again looking at the gold maker in a negative light. It's not a comment damning gold making in any way, but suggesting that their demographic has no interest in it, which from a statistical standpoint is probably true. This quote also verifies my hopes that these gold rewards from dungeons will mostly be able to cover the cost of seal turn ins, and not much more.

All in all, quite an interesting development, and I think it's great that we will have something other than the occasional ridiculously overpriced mount, BMAH item, etc. to spend our gold on. I've got 4 million right now just waiting to be spent, and I'd love to do it to make elements of the game less grindy, and take part in the activities I enjoy. I really like this model, I just hope that Blizzard does it right.

If you're interested in discussing this further, there's a discussion thread about this topic going on in The Consortium.

Phat Lewts


Saturday, August 16, 2014

Thinning Out the Beta Transmog List

Hey guys!

So it's been about a month since I released my beta transmog list, and you've all had time to mess around with it, and see what you did/didn't like. I've already gotten some useful feedback, but due to time restraints, I haven't had the time to go through and thin out my list. This is where you guys can come in and help.

I'm asking that you make a subgroup within your transmog list, and move items that you think do not belong in my list, or just make a list of comma separated item numbers (importable ie. 4937,33998,19940) that you think don't belong, or are grossly misclassified. When you've compiled your list, leave it in the comments of this article, or wherever you found me posting this article. This is an easy way that I can compile everyone's different ideas, import into my TSM and cross check to my personal taste, and come up with an ultimate list, by the people, for the people!

Example Format:
Remove: 9093,39184,16448,33435
Add: 22089,24539,11231,78654
Reclassify: 4413,36714,12953

Just some clarification as to what I'm looking for. I know that some items may be misclassified based on their current price. The ranges are not particularly fixed, and are representative of where an item was at the time of classification. It is mainly to provide a rough guide as to where an item belongs. If you find something way over or undervalued, add it to a list, but I'm not going to be correcting just one group up or down, if I did, I'd be updating the list weekly. Please let me know what your intent is to do with a particular list!!!

So please, if you have seen any items while making the group that you think just don't belong let me know! Note that the group is to be deleted, or if you have suggestions of things to add, to be added.

Thanks in advance for participating using the initial version of this list, and thank you for any and all of your suggestions for the list!

Phat Lewts