Sunday, September 28, 2014

Phat Lewts' Transmog List Update

So as you may or may not know I've been working on updating my Transmog list, and have had a beta list out for testing for a while now. Thanks to feedback from both Nick H as well as Bones in this post, as well as additional data from the TSM API, I was able to further refine this list, and come up with a (for now) finalized list.

Thanks to the hard work of the TradeSkillMaster team, you can now pull data from some price sources into an excel sheet for analysis. If you are interested in getting your own data, check out this post by Sapu on The Consortium for instructions on how to get your own data. I am thinking about writing a post on how to import this, and some tips on how to utilize the data in the future. I know Stede mentioned in that post that he's working on creating a sandbox.

Saturday, August 23, 2014

Gold, WoW's New Currency

So an 2 days ago an interesting thread popped up on the forums about Blizzard's decision to use gold as a currency to purchase Seal of Tempered Fate, the first tier of bonus roll in WoD.

In the current beta build there are a few ways of obtaining these:
  • Apexis Crystals: 100
  • Garrison Resources: 300
  • Honor: 500
  • Gold: 500g
You can obtain 3 per week just like MoP, so this provides a nice outlet for us gold makers, who enjoy our own forms of grinding over others. Of course, there's more to this story than on the surface, a blue comment popped up on that thread, from Watcher:

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold. (Source)

Now this is quite an interesting change. Obviously they're still tweaking the numbers, but a large sum of gold at the end of a daily dungeon could create inflation in ways we haven't seen before, but if it's balanced correctly, and people use it to buy tokens (or even gear!), it would be offset. At the time of this post, Watcher has added another comment that I find interesting:

Just to clarify, I'm not saying that players should expect to see a vendor with a full set of endgame gear for gold as a one-to-one replacement for the Valor vendors from Mists. For the initial Warlords content, Apexis Crystals will largely fill that role, and you can see most of that structure already in place in the Beta today.

But when it comes to heirlooms, old legacy gear, elements of garrison progression, or something like the Seal of Tempered Fate turn-in that was the original topic of the thread, gold can work just fine as a universal currency. We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player through the natural course of play. (Source)

Kind of interesting, but again depending on the pricing, this could turn into more of a gold sink than a source of inflation. If people now have to spend a reasonable amount of gold to purchase heirlooms (which I love by the way), if priced right, it can take a lot more gold out of the market than is put in by this daily dungeon reward.

On the second part, namely "We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player", I must say it seems like Blizzard is once again looking at the gold maker in a negative light. It's not a comment damning gold making in any way, but suggesting that their demographic has no interest in it, which from a statistical standpoint is probably true. This quote also verifies my hopes that these gold rewards from dungeons will mostly be able to cover the cost of seal turn ins, and not much more.

All in all, quite an interesting development, and I think it's great that we will have something other than the occasional ridiculously overpriced mount, BMAH item, etc. to spend our gold on. I've got 4 million right now just waiting to be spent, and I'd love to do it to make elements of the game less grindy, and take part in the activities I enjoy. I really like this model, I just hope that Blizzard does it right.

If you're interested in discussing this further, there's a discussion thread about this topic going on in The Consortium.

Phat Lewts


Saturday, August 16, 2014

Thinning Out the Beta Transmog List

Hey guys!

So it's been about a month since I released my beta transmog list, and you've all had time to mess around with it, and see what you did/didn't like. I've already gotten some useful feedback, but due to time restraints, I haven't had the time to go through and thin out my list. This is where you guys can come in and help.

I'm asking that you make a subgroup within your transmog list, and move items that you think do not belong in my list, or just make a list of comma separated item numbers (importable ie. 4937,33998,19940) that you think don't belong, or are grossly misclassified. When you've compiled your list, leave it in the comments of this article, or wherever you found me posting this article. This is an easy way that I can compile everyone's different ideas, import into my TSM and cross check to my personal taste, and come up with an ultimate list, by the people, for the people!

Example Format:
Remove: 9093,39184,16448,33435
Add: 22089,24539,11231,78654
Reclassify: 4413,36714,12953

Just some clarification as to what I'm looking for. I know that some items may be misclassified based on their current price. The ranges are not particularly fixed, and are representative of where an item was at the time of classification. It is mainly to provide a rough guide as to where an item belongs. If you find something way over or undervalued, add it to a list, but I'm not going to be correcting just one group up or down, if I did, I'd be updating the list weekly. Please let me know what your intent is to do with a particular list!!!

So please, if you have seen any items while making the group that you think just don't belong let me know! Note that the group is to be deleted, or if you have suggestions of things to add, to be added.

Thanks in advance for participating using the initial version of this list, and thank you for any and all of your suggestions for the list!

Phat Lewts


Sunday, July 27, 2014

TradeSkillMaster Big Release Day!

TSM, Now The New TUJ
In case you missed it, the authors of everyone's favorite gold making addon, TradeSkillMaster, today have started their mission to dominate all aspects of gold making!  They have released a new website, similar to The Undermine Journal (which recently went offline due to server issues). It's going to take some getting used to, and it's a living breathing website, so expect changes and updates in the near future. Go check out the new website over at!! Search for an item and see the results!

The Beta App is Now Live!!
If you haven't been using the beta app yet, you're about to learn about all the goodness that the app has to offer! The data the app is now stored on TSM's servers, so your data won't be determined by when you are on your computer, it will be the data everyone else has, and up to date, only limited by Blizzard's API! This means that no waiting for data to become reliable in your addon anymore on a new server or with a new setup, the data is historic, and you'll have it all instantly using the TSM App!!

The app still has all your favorite features, including Improved Deal Notifications, CSV Exports, Backing up of TSM settings, and a pretty new UI!!


Phat Lewts


Sunday, July 20, 2014

Transmog List Beta Testing

Recently I've been getting a bunch of comments on my Transmog videos/blog/emails/etc. about how the TUJ sources are erroring out. Come on guys! I know it's probably not the people who actually sit down and read my blog, but if a price source doesn't work, take it out of the expression, simple as that!

I'm adding DBGlobalMarketAvg to my pricing, and I'm going to average (avg function in TSM) that and the wowuction source now. I've edited my original xmog instructions to reflect this change.  If you do not have access to that pricing source, you can get it by enrolling in the TSM App open beta by following the instructions here.

Beta Testing
So the TSM App is not the only gold making tool going under some beta testing. Thanks mainly to TheExile, a Wind Trader over at The Consortium Forums who mentioned that quite a few of the items he liked to flip were missing from my lists. So of course I had to make it better.

My first instinct was to import other xmog lists, and see what they had that I did not. When I started to do so, I was finding a lot of items valued under 100g, which is wholeheartedly not my style. So of course I did what any "sane" person would do, I took TUJ's (now defunct) in game pricing addon, pulled all the pricing information from that addon, got it formatted into excel, and took literally all the items it that were above 300g, and imported them in game to cross check my xmog list. I looked at all of those thousands of items by hand, and added the ones that I considered to be Xmog, exported that list back into excel, sorted them into their previous pricing structure, and imported them once again into their proper groups.

It was a laborious process, but I think my list is better for it. The problem is, I'm on a small server, and do not have a lot of time to play WoW right now, so I'm not going to be able to see the potential errors that may exist in these groups before I unleash them on the public. So to that accord, I'm going to be "Beta Testing" the list, and hopefully the pricing structure I mentioned in the beginning of this post.

All this really means is that before I replace my main xmog list with my just created one, I'm going to ask you all to test it and give me feedback on what you like/don't like, items you think should/shouldn't be on the list. I am going to suggest only people that have already been involved in xmog markets test this list. Feel free to leave feedback and respond to feedback in the comments on this post.  Your feedback is going to be critical on making or breaking this list, so please if you see anything suspect about the pricing, or think I'm missing an item, let me know about it! Click here for access to the beta list.

Thank you all in advance for testing this out, I look forward to your feedback!

Phat Lewts