Monday, March 2, 2015

The WoW Token - Gold for Game Time


As I discussed in my previous post, Blizzard is toying around with the idea of releasing a game time for gold option. Today they released a more in depth post about how they're planning to implement it. If you want to read the post in it's entirety, you can find it here.



The Gold Maker's Summary
If you (quite like me) only care about how this effects the avid gold maker, not the average player buying the token to sell for gold, it's pretty cut and dry. The tokens can be bought from the Shop (in game or otherwise) for $$$, and are worth 30 days of game time. Blizzard has not specified for how much real money (TBD), but one would think somewhere in the $15 range. 

I believe Blizzard's true motivations in doing this will show when the pricing comes out. Right now they're claiming it will cut down on illegitimate gold selling and stealing of accounts. To me if they price it over $15, Blizzard will be making a statement, because they will now be making more than they previously would have had the player who uses the token straight out paid for their subscription, and their true motivation - money, not to improve the game environment - will be clear.  

Sunday, March 1, 2015

Transmog List Update March 1st, 2015

Once again, I've updated my transmog list. You can find the updated list here, or by clicking the button at the top of the page. I've been reevaluating the groups every month or so, you can give credit to this particular update to Cryan:


Anyway, the groups are reorganized to the most recent TSM Global Market Prices, and sorted accordingly. As always, with these new groups, ignore the defunct group, as it has dropped below my lowest threshold (or not if you really don't want to).

Mog on!



Cheers,
Phat Lewts

@PhatLewtsGold
  PhatLewtsGold

Saturday, February 28, 2015

The Current State of Mats

One effects of adding the raw material traders in 6.1 is that mats now have a more solid floor under their price. For most mats this means they will go up in price, for others it won't do much (see Enchanting). Another thing this does though, that's possibly more important, is establish relationship prices between mats.

Ore and Herbs
At the time of this post we've seen the fur trader, ore trader and currently have the enchanting trader on US servers. An interesting phenomena has occurred on my server in particular, which doesn't overly surprise me, but leaves me scratching my head. Yesterday on ore's first day the prices shot up from under 1g per piece to over 2g. Even now the price is hovering just under 2g the day after. That is fine and dandy, and more expensive mats means more profit in general so I'm happy to see it. What surprises me though is that herbs have not yet equalized to ore prices.

Sunday, February 8, 2015

Transmog List Updated Feb 8th 2015

Hey guys,

Just a quick update to let you know that I've updated my transmog list to show the most current and up to date information as far as TSM global source grouping. For more information, feel free to check out my last post on this at this link. Enjoy! List HERE!


Cheers,
Phat Lewts

@PhatLewtsGold
  PhatLewtsGold

Monday, January 19, 2015

Transmog: Salvage Yards/Updated List

So I've been hearing a lot of talk about how the Savage Yard is going to be a transmog killer. While it will definitely have an effect on prices of some items, I decided to do a bit of a "study" to see how the Savage Yard is effecting transmog prices.

The DATAZ!
I've compared the Historical Market (60 Day Avg) to the Region Market (14 day avg weighted to more recent data), along with some data that I pulled in November 2014. Now I cannot tell exactly when the data was downloaded, but I last edited the original file (was pulling data for another project that never got finished) on November 12th, 2014. Anyway, I've posted the spreadsheet for download and discussion over at The Consortium Forums. The TL;DR is that on average, the percent change in price of Xmog was +3.5%, the overall percent change in respect to every item summed was -6.5%. If you're wondering how these can be different, consider the following:

Item Old Price New Price % Change
Awesome Xmog 2 4 100%
Cool Xmog 3 3 0%
Neat Xmog 5 3 -40%