Skip to main content

Gold, WoW's New Currency

So an 2 days ago an interesting thread popped up on the forums about Blizzard's decision to use gold as a currency to purchase Seal of Tempered Fate, the first tier of bonus roll in WoD.

In the current beta build there are a few ways of obtaining these:
  • Apexis Crystals: 100
  • Garrison Resources: 300
  • Honor: 500
  • Gold: 500g
You can obtain 3 per week just like MoP, so this provides a nice outlet for us gold makers, who enjoy our own forms of grinding over others. Of course, there's more to this story than on the surface, a blue comment popped up on that thread, from Watcher:

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold. (Source)

Now this is quite an interesting change. Obviously they're still tweaking the numbers, but a large sum of gold at the end of a daily dungeon could create inflation in ways we haven't seen before, but if it's balanced correctly, and people use it to buy tokens (or even gear!), it would be offset. At the time of this post, Watcher has added another comment that I find interesting:

Just to clarify, I'm not saying that players should expect to see a vendor with a full set of endgame gear for gold as a one-to-one replacement for the Valor vendors from Mists. For the initial Warlords content, Apexis Crystals will largely fill that role, and you can see most of that structure already in place in the Beta today.

But when it comes to heirlooms, old legacy gear, elements of garrison progression, or something like the Seal of Tempered Fate turn-in that was the original topic of the thread, gold can work just fine as a universal currency. We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player through the natural course of play. (Source)

Kind of interesting, but again depending on the pricing, this could turn into more of a gold sink than a source of inflation. If people now have to spend a reasonable amount of gold to purchase heirlooms (which I love by the way), if priced right, it can take a lot more gold out of the market than is put in by this daily dungeon reward.

On the second part, namely "We want to offer more ways of earning gold that don't rely on repetitive activities (killing fast-respawning mobs in a field somewhere) or playing the Auction House, so that a gold cost like the weekly Seal turn-in feels fair and accessible to the average player", I must say it seems like Blizzard is once again looking at the gold maker in a negative light. It's not a comment damning gold making in any way, but suggesting that their demographic has no interest in it, which from a statistical standpoint is probably true. This quote also verifies my hopes that these gold rewards from dungeons will mostly be able to cover the cost of seal turn ins, and not much more.

All in all, quite an interesting development, and I think it's great that we will have something other than the occasional ridiculously overpriced mount, BMAH item, etc. to spend our gold on. I've got 4 million right now just waiting to be spent, and I'd love to do it to make elements of the game less grindy, and take part in the activities I enjoy. I really like this model, I just hope that Blizzard does it right.

If you're interested in discussing this further, there's a discussion thread about this topic going on in The Consortium.

Phat Lewts



  1. This is great news. I would pay a lot of gold to not have to grind for bonus rolls.

  2. "Blizzard is once again looking at the gold maker in a negative light."

    Out of curiosity, I went looking at the WoW gold making blogs ... and ... oh dear. At least the Undermine Journal is back online.

    There are MMO's where Auctioneering, Crafting and even Gathering are valuable. I thought that at one point WoW was one of them. It does not appear so any more.


Post a Comment

Popular posts from this blog

Phat Lewts' TradeSkillMaster Transmog Guide (with Subgroupings)

Yes, that long awaited moment is here! I'm officially releasing my new (and improved) TSM shopping lists for transmog gear. You can find the list with subgroupingsat this linkand in my tool bar above. Below is a video guide to using my Transmog list, as well as an overview of my strategies. If you prefer a TL;DR, my pricing will be below.

Global Operations
Once you import the list, I use %s the following base pricing, if there's a source you do not have, click below to learn how to get it, or remove it from the expression all together.
avg(WowuctionRegionMarket, DBGlobalMarketAvg) Alternatively I have import strings for the shopping and auctioning operations below:

Phat's Ultimate WoW Gold Making Macro Guide

This guide is going to be extensive so buckle up. Macros are a great way to make your gold making more efficient, and this is going to be a guide to both create your own basic macros, followed by a compendium of macros that I use myself for gold making.

Creating a Basic Button Clicking Macro
Playing WoW, particularly using TSM, one clicks a lot of buttons to be as productive as we are. I'm not going to cover every button, but I'm going to go over how to find and macro any clickable button. The first thing we're going to utilize is WoW's built in Frame Stack. This tells us all the frames our cursor is currently hovered over, and we can find Button names from the list to make macros for them. Here's an example.

Type /fstack and you will get a window that looks like this:

Right now I'm hovered over the TSMAuctioningPostButton, which I've just learned the name of! If I wanted to create a macro to click this button, I would just have to add a /click before the b…

TradeSkillMaster Sniper Tutorial

If you haven't already, there are only 2 Days Leftto participate in my Yearly Review Survey to provide feedback that will go towards improving the blog in 2014!

Yesterday, the TSM team released a slew of updates for TradeSkillMaster, and among them was a new feature for the TradeSkillMaster_Shopping Module called Sniper. What the addon does is searches for recently posted items that meet a set of rules that you set up, and allow you to snag them before anyone else does. Before I release my video publicly, I'm posting the link on my blog for my readers as a sort of early release! Enjoy!


Phat Lewts