Even since I wrote that article, a lot has changed in the landscape of what we know about professions moving into WoD. For example it has been announced that along with no Realm First! level 100 achievements, there will also be no Realm First! Profession achievements:
@twitchietgw @perculia @Seerax Realm First profession achievements are also gone. They don't integrate well w/profession changes.
— Owen Landgren (@olandgren) February 27, 2014
First of all, a shout out to Twitchie, who asked this insightful question and got (albeit minorly) a gold maker featured on the front page of MMO-Champion for all of 3 hours! Twitchie wrote a really great follow up post to this, and I highly suggest you check it out. Anyway, to me this is an interesting piece of information, but is even more interesting when coupled with the following from a tweet conversation with Utesdad, a Wind Trader over at The Consortium Forums:
@WoWUtesDad More seriously, though: I think profession skill is cooler as something that increases your yield, rather than gate you.
— Hwoo (@hwoome) February 11, 2014
To me these two tweets coupled together can mean only one thing, that we're going to be leveling professions a lot slower in WoD. This will be a very interesting thing to see on the beta, as they seem to be putting a lot of work into changing up professions for WoD, something that has not really been done since they added Inscription as a profession in the beginning of WotLK. Hwoo also mentioned how Much like the changes I made to Cooking in Mists, this is going to feel different." In this tweet she was referring to (I assume) how once you hit 525 you had to level 6 different specializations to learn everything. It will be interesting if this is the sort of branching that we see in WoD. I can't even imagine how they'd structure it, but I think that the more complex it is, the better it is for us crafters!
Honestly though if you want to be caught up on everything we know about professions in WoD go over to Hwoo's Twitter account and read everything that she's said so far. She's only had about 108 tweets so at most that's going to take you 10-15 minutes to read, maybe 30 if you're checking out different threads that lead to comments, but there's so much there that I can't even begin to touch on in my blog, and I highly suggest you read it (although I will be covering the highlights).
The last thing I want to go over, that I'm personally pretty excited about is this Tweet:
@machineman87 There were things we liked/didn't like about Spirits of Harmony. Plan atm is not to for 6.0.
— Hwoo (@hwoome) March 7, 2014
Now this was a question about whether or not they'll be using a SoH type system, or the old different elements type system, and to me this answer basically says "neither", but could be interpreted as the elemental system. This to me is excellent. SoH were the only thing that crafters were basically required to farm in MoP, and even if they were to go back to the elemental system (which were not soulbound), that would be a huge step in the right direction. Now they could be thinking of Orbs, but to me Orbs pre-BoE and SoH are identical entities. I'm really excited about them moving away from required BoP mats, which I think that everyone else will be as well.Even though the game itself is indeed in a lull, there's a lot to keep up on, and learn about. Hopefully this gave you some insight into what's going on, and I plan on keeping up with this WoD news as it comes out as I get my blog back into full speed again.
Cheers,
Phat Lewts
Great new magazine. I enjoyed reading it!
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