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Showing posts from October, 2013

New Dynamics in Gold Making

Low population servers are going extinct Soon™, once rollouts of Connected Realms are complete.  We don't know the final "size" goal of these connected realms, but low population realms are set to be a thing of the past.

Low Pop vs. High Pop
Right now the main talked about dynamic in WoW gold making is low population vs. high population.  It's inherently clear that high population servers have the possibility to make more gold than low population servers.  The downside is that the gold per hour put in is lower on high pop than it is on low pop, the turnover ratio just being that much higher on a high pop that it makes it a more valuable gold making environment.  There has been many a heated debate over which is better and how to compare the earnings potentials.  I've personally for example have 3.5 million liquid gold on a low pop server, what does that equate to on say Illidan - Horde?  Hard to say, hard to compare, but it's the main dividing factors of gold…

Shuffling and You.

I'm a pretty active member in a few different WoW gold making communities, and a common thing I see throughout them is people telling noobies starting out to pick up shuffling. Shuffling is a great combination of professions, where I made a majority of my gold.  A true legend in WoW gold making, but I just wanted to go over a few things about the shuffle that I think people should know before diving into it.  I'm going to assume you already know how the shuffle works. If you don't, leave me a comment on how you actually made it to my blog, and check out this handy dandy flowchart summarizing the shuffle.


Time
Shuffling is a really great combination of professions, arguably the most lucrative combination of professions in game throughout expansions.  There of course is one caveat to shuffling though, that it's very time consuming.  Now there are ways that you can cut down on the amount of time you spend mashing buttons using tools from The Consortium, but you still need …

Guild Scams

I really wanted to touch on this topic for a while, but this is something that really bothered me when it happened to me, and it's happening again on my server, and I think it's ridiculous that Blizzard does not do anything about it.

Disclaimer: I knew the risks of buying guilds, especially in sketchy situations, and took them anyway.  That part is 100% on me.This is mainly a critique of how Blizzard dealt/deals with it.

Guild Scams
Telling people you will sell them a guild, and taking their gold for nothing is apparently a legitimate method of making gold according to Blizzard, so this is indeed a gold making post in case anyone was wondering.

Story time!

So earlier this year in February, someone was selling a level 25 guild with 7 tabs on my server.  After getting an invite to the guild on an alt and using Sapu's Guild Bank Macro to evaluate the tabs, I found there were over 29,000 g worth of goods in the tabs, including lots of current mats/gems etc.  The guild also had a…

Crafting vs. Gathering

I often see people who are new to the art of making gold in WoW ask the age old question of  "Crafting or Gathering?"  In this post I'm going to attempt to clarify the thought process behind why crafting is a more efficient gold maker than gathering.

Gathering
Maybe the misconception that gathering is a legitimate source of high income comes from all those youtube videos or guides out there that quote "thousands of gold per hour with this awesome spot!" or something similar.  I'd like to believe that no one sees these guides as legitimate sources of information, but the sad truth is that they do.  Hell for all I know Hayden Hawk may actually be the richest player in WoW (he's not).  I think a majority of the misconceptions come from the fact that the average player just does not interact with this gold making sub-community.  We are a niche group of people, but if you have a conversation with any serious gold maker, most likely farming isn't in their …

Sky Golem Madness

I've seen some crazy speculation in the past few days, on the profit of the Sky Golem, which will be craftable for the first time Wednesday on US servers, and Thursday on EU.  The most ridiculous prediction I've seen came from the reddit gold making community, where someone said they thought they'd be able to sell their Sky golem for "at least 500k".  With a mentality like that, you're setting yourself up for disappointment.



Now this isn't to say the thing isn't going to be profitable. Oooooh it will be. But let's look at the numbers for a moment shall we?   Costs Here are the Market Price to make one across US servers.  
Ghost Iron Bar x 300: 2,616 g (8.72g per) Living Steel x 30: 16,196 g (539.87g per) Total: 18,812g

Well well well, not exactly a cheap investment, but no bank breaker either, at least for most of my audience.  This (or more accurately your own servers average) is what you should value your cost as.

You may say "but I'm …

Phat's Weekly Lewt Review 10/2

It's been a while since I've done a classic Phat's Weekly Lewt Review (I call it classic but I'm sure most of you forgot I even did them), but I'm considering getting back into doing these weekly, but only time will tell if I'll keep up with it.

So this week my grand total is up to 3,446,744 just 53,000 and change short of 3.5 million!  Over the past month and a half (it's been a while since I've updated my numbers) I've made on average ~6,200 per day.  I'll take it.  Recently I've been playing a little more of the actual game, and less of the gold making side (for me less is still probably 100x more than the average player).  I'm in a bit of a low power mode though

Low Power Mode
I'm currently operating in what your laptop would call low power mode, doing the minimum that I see fit to ensure I keep making gold.  I've got a lot going on IRL, and I've only had a limited time to make gold in game, as I've also been spending …